January 2016

Viewing posts from January , 2016

Stickle Bricks

Been trying to find Arnolds equivalent to C4D’s multi shader. This is what I came up with.



Ground Control to Major Tom

I recently found out NASA have 3D models they make available on their website. I grabbed this astronauts helmet ( and had a go at sprucing it up in Arnold.



Arnold & Stuff

I have recently been learning arnold render along with some other cool plugins and techniques for Cinema 4D. Although the end results are pretty cool I didn’t feel they necessarily warranted a whole project post as part of my portfolio so have decided to start running the blog section of my site as place to display the final renders. This first one is using a noise deformer and arnold render.


Hopefully I will be updating here regularly – unless life gets in the way 😉